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Rat Trap: The Aftermath

After the dust settles, Bill, Ash, and Jay must deal with the consequences of their actions. What follows is a montage of their lives after the Rat Trap–a true fiasco.

Writer Emergency Fiasco: The Aftermath

At the end of Fiasco, every player gets to roll the dice they have collected over the course of the game, tally them up by color, and determine their Aftermath based on it all. Let’s take a look at how it all shakes out for Bill, Ash, and Jay.


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Rat Trap 2-12: Post Script

Jay’s final scene concludes the main portion of this Fiasco. One last look back at the scene and how the card “Puny Humans” brought us to were we ended this story, before we head into the Aftermath.

Rat Trap 2-12: Jay Lets Go

Scene 12: This is it. Jay’s at the end of the line, desperately holding on to control, and to his friendship with Bill. Can he find a way out of this, or is it time to let it all go?

Rat Trap 2-12: The Card

It’s the last scene of the game, and the last scene for Jay. It all comes down to this, influenced by the final card, “Puny Humans.” How much worse could things really get, at this point?

Rat Trap 2-11: Post Script

This was Ash’s final scene, where her passivity and perceived weakness revealed themselves to be all part of a very chaotic, highly improvised plan, all thanks to the card “Cause and Effect.”

Rat Trap 2-11: Ash Steps Off

Scene 11: Ash is caught between a bomb and guy with a gun, trying to distract him long enough for Bill to take him out. One way or another, she will get off this train. Whatever the cost.

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